7.40c: Axiom Definitions

88
Total Axioms
24
Offense
11
Aura
10
Defense
8
Sustain
8
Disable
Name Gold/Point Method Reference Item Category Status Details
Max Mana %
bonus_max_mana_percentage
24.96g amplification_of - amplification active 3.20 * 780 * 0.01 = 24.96
Depends: bonus_mana
Crit Expected DPS
crit_expected_dps
100g amplification_of - amplification active 50.00 * 200 * 0.01 = 100.00
Depends: bonus_damage
HP Regen Amplification
hp_regen_amp
14g amplification_of - amplification active 140.00 * 10 * 0.01 = 14.00
Depends: bonus_health_regen
Mana Regen Multiplier
mana_regen_multiplier
10.00g amplification_of - amplification active 250.00 * 4 * 0.01 = 10.00
Depends: bonus_mana_regen
Missing HP Regen
missing_health_regen
1260g amplification_of - amplification active 140.00 * 900 * 0.01 = 1260.00
Depends: bonus_health_regen
Agility
bonus_agility
100g reference_item Blade Of Alacrity attributes active 1000.0 / 10.0 = 100.00
All Stats
bonus_all_stats
100g formula - attributes active (bonus_strength + bonus_agility + bonus_intellect) / 3 = 100.00
Depends: bonus_agility, bonus_strength, bonus_intellect
Intelligence
bonus_intellect
100g reference_item Staff Of Wizardry attributes active 1000.0 / 10.0 = 100.00
Strength
bonus_strength
100g reference_item Ogre Axe attributes active 1000.0 / 10.0 = 100.00
Attack Speed Aura
aura_attack_speed
33.75g formula - aura active bonus_attack_speed * aura_avg_targets = 33.75
Depends: bonus_attack_speed
Health Regen Aura
aura_health_regen
210g formula - aura active bonus_health_regen * aura_avg_targets = 210.00
Depends: bonus_health_regen
Mana Regen Aura
aura_mana_regen
375.00g formula - aura active bonus_mana_regen * aura_avg_targets = 375.00
Depends: bonus_mana_regen
Negative Armor Aura
aura_negative_armor
-206.25g formula - aura active aura_positive_armor * -1 = -206.25
Depends: aura_positive_armor
Negative Attack Speed Aura
aura_negative_attack_speed
-33.75g formula - aura active aura_attack_speed * -1 = -33.75
Depends: aura_attack_speed
Positive Armor Aura
aura_positive_armor
206.25g formula - aura active bonus_aoe_armor = 206.25
Depends: bonus_aoe_armor
Armor Aura
bonus_aoe_armor
206.25g formula - aura active bonus_armor * aura_avg_targets = 206.25
Depends: bonus_armor
Damage Aura
damage_aura
150g formula - aura active bonus_damage * expected_attack_damage / 100 * aura_avg_targets = 150.00
Depends: bonus_damage
Lifesteal Aura
lifesteal_aura
75g formula - aura active bonus_lifesteal * aura_avg_targets = 75.00
Depends: bonus_lifesteal
Mana Replenish
replenish_amount
375.00g formula - aura active aura_mana_regen = 375.00
Depends: aura_mana_regen
Heal Reduction Aura %
restoration_reduction_aura
21g formula - aura active bonus_health_regen * expected_hp_regen / 100 * aura_avg_targets = 21.00
Depends: bonus_health_regen
Absorb Amount
absorb_amount
2g formula - defense active bonus_health / 2 = 2.00
Depends: bonus_health
Block Damage (Melee)
block_damage_melee
15.28g formula - defense active bonus_armor / expected_physical_damage / armor_damage_factor = 15.28
Depends: bonus_armor
Block Damage (Ranged)
block_damage_ranged
15.28g formula - defense active bonus_armor / expected_physical_damage / armor_damage_factor = 15.28
Depends: bonus_armor
Armor
bonus_armor
137.50g reference_item Chainmail defense active 550.0 / 4.0 = 137.50
Evasion
bonus_evasion
86.67g reference_item Talisman Of Evasion defense active 1300.0 / 15.0 = 86.67
Health
bonus_health
4g reference_item Vitality Booster defense active 1000.0 / 250.0 = 4.00
Magic Resistance
bonus_magic_resistance
40g reference_item Cloak defense active 800.0 / 20.0 = 40.00
Damage Reflection %
damage_reflection_pct
37.50g formula - defense active bonus_damage * expected_physical_damage / 100 / 2 = 37.50
Depends: bonus_damage
Armor Penalty
penalty_armor
-137.50g formula - defense active bonus_armor * -1 = -137.50
Depends: bonus_armor
Slow Resistance
slow_resistance
13.80g reference_item Sange defense active (2100.0 - 1824.0) / 20.0 = 13.80
Depends: bonus_strength, hp_regen_amp
Movement Speed Aura
aura_movement_speed
16.67g formula - derived active bonus_movement_speed * aura_avg_targets = 16.67
Depends: bonus_movement_speed
Movement Speed % Aura
aura_movement_speed_pct
60.83g formula - derived active bonus_movement_speed_pct * aura_avg_targets = 60.83
Depends: bonus_movement_speed_pct
Heal Amplification
heal_amplification
28g formula - derived active hp_regen_amp * 2 = 28.00
Depends: hp_regen_amp
Lifesteal Amplification
lifesteal_amplification
24.50g formula - derived active hp_regen_amp * 1.75 = 24.50
Depends: hp_regen_amp
Magic Resistance Aura
magic_resistance_aura
60g formula - derived active bonus_magic_resistance * aura_avg_targets = 60.00
Depends: bonus_magic_resistance
Cyclone (per sqrt-sec)
cc_cyclone
800g formula - disable active base_disable_gold * 0.4 = 800.00
Disarm (per sqrt-sec)
cc_disarm
400g formula - disable active base_disable_gold * 0.2 = 400.00
Hex (per sqrt-sec)
cc_hex
2000g formula - disable active base_disable_gold * 1.0 = 2000.00
Spell Immunity (per sqrt-sec)
cc_immunity
2000g formula - disable active base_disable_gold * 1.0 = 2000.00
Spell Reflect (per sqrt-sec)
cc_reflect
400g formula - disable active base_disable_gold * 0.2 = 400.00
Root (per sqrt-sec)
cc_root
1000g formula - disable active base_disable_gold * 0.5 = 1000.00
Silence (per sqrt-sec)
cc_silence
1200g formula - disable active base_disable_gold * 0.6 = 1200.00
Stun (per sqrt-sec)
cc_stun
2000g formula - disable active base_disable_gold * 1.0 = 2000.00
Movement Speed %
bonus_movement_speed_percent
11.11g reference_item Boots mobility active 500.0 / 45.0 = 11.11
Phase Movement Speed
phase_movement_speed
11.11g formula - mobility active bonus_movement_speed = 11.11
Depends: bonus_movement_speed
Phase Movement Speed (Ranged)
phase_movement_speed_range
11.11g formula - mobility active bonus_movement_speed = 11.11
Depends: bonus_movement_speed
Movement Speed
bonus_movement_speed
11.11g reference_item Boots movement active 500.0 / 45.0 = 11.11
Movement Speed (Melee)
bonus_movement_speed_melee
11.11g formula - movement active bonus_movement_speed * 1.0 = 11.11
Depends: bonus_movement_speed
Movement Speed %
bonus_movement_speed_pct
40.56g formula - movement active bonus_movement_speed * expected_move_speed / 100 = 40.56
Depends: bonus_movement_speed
Movement Speed (Ranged)
bonus_movement_speed_ranged
11.11g formula - movement active bonus_movement_speed * 1.0 = 11.11
Depends: bonus_movement_speed
Displacement
displacement
1.88g reference_item Blink movement active 2250.0 / 1200.0 = 1.88
AoE Burst Damage
blast_aoe_damage
4g formula - offense active bonus_health = 4.00
Depends: bonus_health
AoE Slow (MS equiv)
blast_slow_value
11.11g formula - offense active bonus_movement_speed = 11.11
Depends: bonus_movement_speed
Attack Speed
bonus_attack_speed
22.50g reference_item Gloves offense active 450.0 / 20.0 = 22.50
Attack Speed Percent
bonus_attack_speed_pct
22.50g formula - offense active bonus_attack_speed = 22.50
Depends: bonus_attack_speed
Pierce Damage
bonus_chance_damage
50g formula - offense active bonus_damage = 50.00
Depends: bonus_damage
Damage
bonus_damage
50g reference_item Blades Of Attack offense active 450.0 / 9.0 = 50.00
Base Damage
bonus_damage_base
50g formula - offense active bonus_damage = 50.00
Depends: bonus_damage
Damage (Melee)
bonus_damage_melee
50g formula - offense active bonus_damage * 1.0 = 50.00
Depends: bonus_damage
Damage (Ranged)
bonus_damage_range
50g formula - offense active bonus_damage * 1.0 = 50.00
Depends: bonus_damage
Bonus Gold
bonus_gold
16.67g formula - offense active 1500 / 90 = 16.67
Spell Damage
bonus_spell_damage
4g formula - offense active bonus_health = 4.00
Depends: bonus_health
Chain Lightning Damage
chain_damage
41.36g reference_item Maelstrom offense active (2950.0 - 1812.5) / 110.0 / 25.0% = 41.36
Depends: bonus_damage, bonus_attack_speed
Cold AS Slow (Melee)
cold_attack_slow_melee
-22.50g formula - offense active -1 * bonus_attack_speed = -22.50
Depends: bonus_attack_speed
Cold AS Slow (Ranged)
cold_attack_slow_ranged
-22.50g formula - offense active -1 * bonus_attack_speed = -22.50
Depends: bonus_attack_speed
Armor Reduction
corruption_armor
-150g reference_item Blight Stone offense active 300.0 / -2.0 = -150.00
Magic/Ability Damage
damage
4g formula - offense active bonus_health = 4.00
Depends: bonus_health
Damage Per Second
damage_per_second
15g formula - offense active bonus_damage * aura_avg_targets * permanent_dmg_uptime_during_whole_game = 15.00
Depends: bonus_damage
Mana Burn
feedback_mana_burn
50g formula - offense active bonus_damage = 50.00
Depends: bonus_damage
Heal Reduction
heal_reduction
14g formula - offense active hp_regen_amp = 14.00
Depends: hp_regen_amp
Illusion DPS (dmg equiv)
illusion_dps
50g formula - offense active bonus_damage = 50.00
Depends: bonus_damage
Intelligence Damage
int_damage
50g formula - offense active bonus_damage = 50.00
Depends: bonus_damage
Movement Slow
movespeed_slow
-11.11g formula - offense active -1 * bonus_movement_speed_percent = -11.11
Depends: bonus_movement_speed_percent
Heal Reduction (single target) %
restoration_reduction_enemy
14g formula - offense active bonus_health_regen * expected_hp_regen / 100 = 14.00
Depends: bonus_health_regen
Spell Amplification
spell_amp
10g reference_item Kaya offense active (2100.0 - 2000.0) / 10.0 = 10.00
Depends: bonus_intellect, mana_regen_multiplier
Night Vision
bonus_night_vision
2.12g reference_item Moon Shard special active (4000.0 - 3150.0) / 400.0 = 2.12
Depends: bonus_attack_speed
Switchable Attribute
bonus_stat
100g formula - special active bonus_strength = 100.00
Depends: bonus_strength
HP Regen
bonus_health_regen
140g reference_item Ring Of Regen sustain active 175.0 / 1.25 = 140.00
Lifesteal
bonus_lifesteal
50g reference_item Lifesteal sustain active 900.0 / 18.0 = 50.00
Mana
bonus_mana
3.20g reference_item Energy Booster sustain active 800.0 / 250.0 = 3.20
MP Regen
bonus_mana_regen
250.00g reference_item Sobi Mask sustain active 175.0 / 0.7 = 250.00
Mana Gain (sacrifice)
mana_gain
55.00g formula - sustain active (bonus_mana_regen - bonus_health_regen) / 2 = 55.00
Depends: bonus_mana_regen, bonus_health_regen
HP Regen Penalty
penalty_health_regen
-140g formula - sustain active bonus_health_regen * -1 = -140.00
Depends: bonus_health_regen
Restore per Charge
restore_per_charge
390g formula - sustain active bonus_health_regen + bonus_mana_regen = 390.00
Depends: bonus_mana_regen, bonus_health_regen
Spell Lifesteal
spell_lifesteal
54.17g reference_item Voodoo Mask sustain active 650.0 / 12.0 = 54.17
Cooldown Reduction
bonus_cooldown
6.40g reference_item Octarine Core utility active (4900.0 - 4740.0) / 25.0 = 6.40
Depends: bonus_health, bonus_mana, bonus_mana_regen
Cast Range
cast_range_bonus
3.07g reference_item Aether Lens utility active (2275.0 - 1585.0) / 225.0 = 3.07
Depends: bonus_mana, bonus_mana_regen
Mana Cost Reduction
manacost_reduction
24.96g formula - utility active bonus_max_mana_percentage = 24.96
Depends: bonus_max_mana_percentage